Oryx and Crake

Oryx and Crake

Audiobook CD - 2003
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Random House, Inc.
Margaret Atwood's new novel is so utterly compelling, so prescient, so relevant, so terrifyingly-all-too-likely- to-be-true, that listeners may find their view of the world forever changed after listening to it.

With breathtaking command of her shocking material and with her customary sharp wit and dark humor, Atwood projects a conceivable future of the world, an outlandish yet wholly believable place left devastated in the wake of ecological and scientific disaster and populated by a cast of characters who will continue to inhabit listeners dreams long after the audiobook has ended. This is Margaret Atwood at the absolute peak of her powers. For those who listen to ORYX AND CRAKE, nothing will ever look the same again.

Publisher: Santa Ana, CA : Books on Tape, p2003
ISBN: 9780736693882
Characteristics: 9 sound discs (ca. 10 hours 30 minutes) : digital ; 4 3/4 in
Additional Contributors: Scott, Campbell


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Aug 02, 2016

Margaret Atwood is a genius at taking our reality to extremes she really tries to warn humanity of all the lines we blur and cross. It terrified me to read this book and then see an article on farming artificial beef that would be grown pain free and pig lungs being grown with human cells to be used as a transplant organs!

May 12, 2013

I finished listening to this tale a few months ago. I read a lot of scify, but generally stay on the entertaining side of things. This was my first Margaret Atwood tale and it was excellent. I decided to write this comment because I am still haunted today by it. For those of us that see the world half empty there won't be any surprises. I am haunted by the sick and twistedness of it all. The tale is told in a very straightforward simple manner, but the inner workings of the tale are very complex It is a great science fiction novel as well as a social commentary. Read it.


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Apr 29, 2014

Long ago, in the days of knights and dragons, the kings and dukes had lived in castles, with high walls and drawbridges and slots on the ramparts so you could put hot pitch on your enemies, said Jimmy’s father, and the Compounds were the same idea. Castles were for keeping you and your buddies nice and safe on the inside, and for keeping everybody else outside


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